[rancid] Foundry (Brocade) environmental details
Josten, Michael
Michael.Josten at hs-niederrhein.de
Thu Feb 19 07:42:17 UTC 2015
The changing altitude is a result of the poor implementation brocade did with those sensors.
My guess is, they used a chip that measures pressure and then they derive the altitude from that
data instead of using a proper altometer. We also get this chatter from an ICX 7750 device.
-----Ursprüngliche Nachricht-----
Von: Rancid-discuss [mailto:rancid-discuss-bounces at shrubbery.net] Im Auftrag von heasley
Gesendet: Mittwoch, 18. Februar 2015 18:43
An: Jethro R Binks
Cc: rancid-discuss at shrubbery.net
Betreff: Re: [rancid] Foundry (Brocade) environmental details
Wed, Feb 18, 2015 at 02:37:26PM +0000, Jethro R Binks:
> On Tue, 17 Feb 2015, Michael Newton wrote:
>
> > Just set up a couple of Brocade switches and am now getting a lot of
> > noise from RANCID when the weather changes in Seattle.
> >
> > - ! Pressure: 102.1kPa
> > - ! Altitude: -133m
> > + ! Pressure: 102.0kPa
> > + ! Altitude: -122m
> >
> >
> > This appears to be part of the ³show chassis² output.
>
> Taking this into account, the sub ShowChassis subroutine in my francid
> looks like (I'm not sure how close this would be to what you have):
>
> If you're running rancid v3, you'll find similar in foundry.pm.
Index: foundry.pm.in
===================================================================
--- foundry.pm.in (revision 3035)
+++ foundry.pm.in (working copy)
@@ -174,7 +174,7 @@
if (/THERMAL PLANE/) {
$skip = 1;
}
- if (/temperature:/i) {
+ if (/(pressure|altitude|temperature):/i) {
$skip = 1;
}
s/(Fan \d+ \S+), speed .*/$1/;
> (It seems odd to me that Altitude is changing by 10m ...
or why one would care about either.
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