[rancid] Avoid diff when flash memory change

Jason Lewis Jason.Lewis at TRILOGYFF.com
Mon Aug 27 14:39:26 UTC 2012


Gerhard,

I just had to do something similar for our Nexus switches this morning; you need to comment the relevant command(s) out of the module for your switch.  Just edit the module (found in ~rancid/bin), find the command table, and comment out the command that's generating the output you don't want anymore.  Unfortunately, I haven't dealt with Foundry switches before, so I can't help you with the command itself.

Good luck with it, and let us know if you need additional help.

Jason Lewis | Senior Server Specialist
Phone:614.497.1994 | Mobile:614.657.2300
email: Jason.Lewis at trilogyff.com<mailto:Jason.Lewis at trilogyff.com>
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From: rancid-discuss-bounces at shrubbery.net [mailto:rancid-discuss-bounces at shrubbery.net] On Behalf Of Gerhard Mourani
Sent: Monday, August 27, 2012 10:13 AM
To: rancid-discuss at shrubbery.net
Subject: [rancid] Avoid diff when flash memory change

Hello List,

I've a small issue with Foundry/Brocade devices and Rancid (latest version).
Every time flash bytes change on the Foundry/Brocade devices, Rancid generate a new diff and send alerts on it generating almost 10 messages per day just for that.
The question is -> How to avoid diff when flash memory change with Foundry/Brocade devices (see example below)?

- !Flash: Bytes Used :    9269248 bytes
- !Flash: Bytes Free : 4093083648 bytes
+ !Flash: Bytes Used :    9273344 bytes
+ !Flash: Bytes Free : 4093079552 bytes

Regards,

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