The system defines a set of signals that may be delivered to a process. Signal delivery resembles the occurrence of a hardware interrupt: the signal is blocked from further occurrence, the current
process context is saved, and a new one is built. A process may specify a handler to which a signal is delivered, or specify that a signal is to be blocked
or ignored. A process may also specify that a default action is to be taken by the system when a signal occurs. Normally, signal handlers execute on the current stack of the process.
This may be changed, on a per-handler basis, so that signals are taken on a special signal stack.
All signals have the same priority. Signal routines execute with the signal that caused their invocation to be blocked, but other signals may
yet occur. A global signal mask defines the set of signals currently blocked from delivery to a process. The signal mask for a process is initialized from that of its parent
(normally 0). It may be changed with a sigblock() or sigsetmask() call, or when a signal is delivered to the process.
A process may also specify a set of flags for a signal that affect the delivery of that signal.
When a signal condition arises for a process, the signal is added to a set of signals pending for the process. If the signal is not currently blocked by the process then
it is delivered to the process. When a signal is delivered, the current state of the process is saved, a new signal mask is calculated (as described below), and the signal handler is invoked. The call
to the handler is arranged so that if the signal handling routine returns normally the process will resume execution in the context from before the signal's delivery. If the process wishes to resume in
a different context, then it must arrange to restore the previous context itself.
When a signal is delivered to a process a new signal mask is installed for the duration of the process' signal handler (or until a sigblock() or sigsetmask()
call is made). This mask is formed by taking the current signal mask, adding the signal to be delivered, and ORing in the signal mask associated with the handler to be
invoked.
The action to be taken when the signal is delivered is specified by a sigvec() structure, which includes the following members:
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void (*sv_handler)(); /* signal handler */
int sv_mask; /* signal mask to apply */
int sv_flags; /* see signal options */
#define SV_ONSTACK /* take signal on signal stack */
#define SV_INTERRUPT /* do not restart system on signal return */
#define SV_RESETHAND /* reset handler to SIG_DFL when signal taken*/
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If the SV_ONSTACK bit is set in the flags for that signal, the system will deliver the signal to the process on the signal stack specified with sigstack(3UCB) rather than delivering the signal on the current stack.
If nvec is not a NULL pointer, sigvec() assigns the handler specified by sv_handler(), the mask specified
by sv_mask(), and the flags specified by sv_flags() to the specified signal. If nvec is a NULL pointer, sigvec() does not change the handler, mask, or flags for the specified signal.
The mask specified in nvec is not allowed to block SIGKILL, SIGSTOP, or SIGCONT. The system enforces this restriction silently.
If ovec is not a NULL pointer, the handler, mask, and flags in effect for the signal before the call to sigvec() are returned
to the user. A call to sigvec() with nvec a NULL pointer and ovec not a NULL pointer can be used to determine the handling information currently in effect for a signal without changing that information.
The following is a list of all signals with names as in the include file <signal.h>:
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SIGHUP
- hangup
-
SIGINT
- interrupt
-
SIGQUIT*
- quit
-
SIGILL*
- illegal instruction
-
SIGTRAP*
- trace trap
-
SIGABRT*
- abort (generated by abort(3C) routine)
-
SIGEMT*
- emulator trap
-
SIGFPE*
- arithmetic exception
-
SIGKILL
- kill (cannot be caught, blocked, or ignored)
-
SIGBUS*
- bus error
-
SIGSEGV*
- segmentation violation
-
SIGSYS*
- bad argument to function
-
SIGPIPE
- write on a pipe or other socket with no one to read it
-
SIGALRM
- alarm clock
-
SIGTERM
- software termination signal
-
SIGURG*
- urgent condition present on socket
-
SIGSTOP**
- stop (cannot be caught, blocked, or ignored)
-
SIGTSTP**
- stop signal generated from keyboard
-
SIGCONT*
- continue after stop (cannot be blocked)
-
SIGCHLD*
- child status has changed
-
SIGTTIN**
- background read attempted from control terminal
-
SIGTTOU**
- background write attempted to control terminal
-
SIGIO*
- I/O is possible on a descriptor (see fcntl(2))
-
SIGXCPU
- cpu time limit exceeded (see getrlimit(2))
-
SIGXFSZ
- file size limit exceeded (see getrlimit(2))
-
SIGVTALRM
- virtual time alarm; see setitimer() on getitimer(2)
-
SIGPROF
- profiling timer alarm; see setitimer() on getitimer(2)
-
SIGWINCH*
- window changed (see termio(7I))
-
SIGLOST
- resource lost (see lockd(1M))
-
SIGUSR1
- user-defined signal 1
-
SIGUSR2
- user-defined signal 2
The starred signals in the list above cause a core image if not caught or ignored.
Once a signal handler is installed, it remains installed until another sigvec() call is made, or an execve(2) is performed, unless the SV_RESETHAND bit is set in the flags for that signal. In that case,
the value of the handler for the caught signal will be set to SIG_DFL before entering the signal-catching function, unless the signal is SIGILL, SIGPWR, or SIGTRAP. Also, if this bit is set, the bit for that signal in the signal mask will not
be set; unless the signal mask associated with that signal blocks that signal, further occurrences of that signal will not be blocked. The SV_RESETHAND flag is
not available in 4.2BSD, hence it should not be used if backward compatibility is needed.
The default action for a signal may be reinstated by setting the signal's handler to SIG_DFL; this default is termination except for signals marked with * or **. Signals marked
with * are discarded if the action is SIG_DFL; signals marked with ** cause the process to stop. If the process is terminated, a "core image" will be made in the current working
directory of the receiving process if the signal is one for which an asterisk appears in the above list (see core(4)).
If the handler for that signal is SIG_IGN, the signal is subsequently ignored, and pending instances of the signal are discarded.
If a caught signal occurs during certain functions, the call is normally restarted. The call can be forced to terminate prematurely with an EINTR error return by setting the SV_INTERRUPT bit in the flags for that signal. The SV_INTERRUPT flag is not available in 4.2BSD, hence it should not be used if
backward compatibility is needed. The affected functions are read(2)
or write(2) on a slow device (such as a terminal or pipe or other
socket, but not a file) and during a wait(2).
After a fork(2) or vfork(2) the child inherits all signals, the signal mask, the signal stack, and the restart/interrupt and reset-signal-handler
flags.
The execve(2) call resets all caught signals to default
action and resets all signals to be caught on the user stack. Ignored signals remain ignored; the signal mask remains the same; signals that interrupt functions continue to do so.
The accuracy of addr is machine dependent. For example, certain machines may supply an address that is on the same page as the address that caused the fault. If an appropriate addr cannot be computed it will be set to SIG_NOADDR.
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